Virtual Reality books are popping up everywhere these days. People are eager to learn about the new wave technology taking the world by storm. Like the internet itself, VR is an explosive technology in it’s infancy. There are lots of excellent Virtual Reality books on the market to help you learn about this exciting field.
“Virtual Reality Insider: Guidebook for the VR Industry” is a great book to learn about the field, and sells in paperback for just $8.99 at Amazon.
This book is excellent if you are currently working in the VR field or just curious to learn about it. For novices, it allows you to quickly understand the basics of VR and how you can apply it to your current skill set. The book can be read in less than 2 hours, after which time you will have a much clearer understanding of the big picture of Virtual Reality.
“Virtual Reality for Beginners!: How to Understand, Use & Create with VR” is another paperback, selling for just $9.99 at Amazon.
This Virtual Reality book will give you a basic introduction to Virtual Reality, and take you through VR as it has come to be where it is now. You will learn about the history and the sudden growth of VR. It will also touch on the science of Virtual Reality, and the important current trends in the industry.
The start of the book is a little slow, but after that you will find this book to be very informative and will keep your attention throughout. It is well written and the flows well, and it is also well-edited.
A 3rd Virtual Reality Book of interest is “Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile”. This is selling for about $20 in paperback at Amazon.
This book talks about how virtual reality is fast approaching mainstream consumer use. It talks about the exciting ecosystem that has emerged in recent years. It’s a very hands-on guide that will take you through VR development essentials for desktop, mobile, and browser-based applications. It can be quite technical so it’s not for everyone. The book explores the three main platforms today, which are OculusVR, Gear VR, and Cardboard VR.
It also get into many VR development environments, programming tools, and various techniques. It would be considered a more intermediate guide to VR than the prior 2 books. All 3 books are well written and worth the price if you are seriously interested in learning more about the explosive world of Virtual Reality !